Launching Potential: Create an app, a business plan and a pitch video
UHack is Tasmania's innovation hackathon competition - run for student and public innovators - by students and staff from the University of Tasmania.
There are great prizes on offer - check the main website for details.
UHack is open to students and the public, and will be run simultaneously in Hobart, Burnie and Launceston on the weekend of July 13-15.
Register a team, and work over the UHack weekend to develop a software application, a business model and a pitch video, which are reviewed by our panel of judges. Judging will take place at the end of UHack weekend. What you develop is up to you – all we ask is you identify an opportunity or solve a problem or need that aligns with our research themes:
- Environment, Resources and Sustainability
- Creativity, Culture and Society
- Better Health
- Marine, Antarctic and Maritime
- Data, Knowledge and Decisions
Check out the University research themes to get some background
UHack is not all about programming – it’s also about identifying problems and opportunities, developing a business model, and putting together a pitch video that summarises your project.
We recommend your team is well rounded, with business as well as programming skills. Team sizes should be between 4 and 6 people.
Check out the UHack Guide website for more details about competing in UHack.
UHack is a collaboration between the University of Tasmania, the TECH, Computing and Technology, and Business student societies, Startup Tasmania and the Enterprize Hubs.
For more information visit www.utas.edu.au/uhack
$24,000 in prizes
Open Division - First Place
Open Division - Second Place
Open Division - Third Place
Student Division - First Place
Student Division - Second Place
Student Division - Third Place
Submitting to this hackathon could earn you:
You will need to register a team - maximum team size is 6 people. You'll need a well-rounded team, with business development-, UX- and coding-skills. Remember: we're looking for teams to code an app, prepare a business model and record a pitch video.
The competition is open to all: students and members of the public. Contestants under 18 will need to be accompanied by a parent or guardian.
Student teams must present current student IDs.
During the competition you'll be coding an App, preparing a Business Model Canvas and a 3-minute Pitch Video.
You'll need to enter the details of your project here in DevPost, along with links to your app, Business Model Canvas and Pitch Video. It will be a good idea to familiarise yourself ahead of UHack Tasmania with DevPost projects, the submission process, preparing YouTube videos and Google Docs.
The main deliverable that you will be judged using will be your 3-Minute Pitch Video. During your video you'll summarise your Business Model Canvas and demo your app. You'll need to shoot and edit your video using your own equipment – laptop and phone camera quality will be fine. You'll need to upload your video to YouTube (or similar) for our judges to view, and link to it from your DevPost project page.
See the UHack Guide for more details.
How to enter
Registrations are open now.
Head over to www.utas.edu.au/uhack to register.
To Be Announced
The Business Model Canvas
Your business model on one page, making it easy to understand: the unmet need, the users/customers, what's unique about your solution, how you will get your solution to the users, how you expect to cover your costs, and what's your unfair advantage?
How well executed is your app, game or website, etc.? What is the User Experience like? Have you used any unique technical approaches? Is it accessible? Hint: If you don't have a working app, do you have detailed concept designs?
The Pitch Video
Are you able to communicate your business canvas, demonstrate your app, and engage would-be users in 3 minutes? Remember: your pitch video is the main vehicle used by our judges in scoring your entry.
Do you solve a problem or capture an opportunity in a creative or never-seen-before way? How novel is your idea?
Would the application and associated plan have real impact (economic, societal, environmental)? Can it change the world, or at least help someone in your community? Does it solve a problem aligned with the University's research themes?